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Real World Bryce 4 [With *] by Kitchens, Susan A.; Gavenda, Victor
by Kitchens, Susan A.; Gavenda, Victor | PB | VeryGood
US $12,75
Ca.EUR 10,95
Artikelzustand:
“May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend ”... Mehr erfahrenÜber den Artikelzustand
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eBay-Artikelnr.:146418345902
Artikelmerkmale
- Artikelzustand
- Sehr gut
- Hinweise des Verkäufers
- Binding
- Paperback
- Book Title
- Real World Bryce 4 [With *]
- Weight
- 3 lbs
- Product Group
- Book
- IsTextBook
- Yes
- ISBN
- 9780201354386
Über dieses Produkt
Product Identifiers
Publisher
Peachpit Press
ISBN-10
0201354381
ISBN-13
9780201354386
eBay Product ID (ePID)
1085244
Product Key Features
Number of Pages
1072 Pages
Language
English
Publication Name
Real World Bryce 4
Publication Year
2000
Subject
Computer Graphics, Desktop Applications / Design & Graphics
Type
Textbook
Subject Area
Computers
Series
Real World Ser.
Format
CD-ROM / Trade Paperback
Dimensions
Item Height
2 in
Item Weight
59.8 Oz
Item Length
9 in
Item Width
7 in
Additional Product Features
Edition Number
3
Intended Audience
Trade
LCCN
2001-267641
Dewey Edition
21
Illustrated
Yes
Dewey Decimal
006.6/869
Table Of Content
1. In the Beginning...The History and Background of Bryce. Where Did Bryce Come From: The River Chaos. The River Bryce. Continuing Development. Why "Bryce"? An Emotional Experience. Moving On. 2. An Introduction to Bryce. A Three-Dimensional World Viewed in Two Dimensions. Walkthrough, Part 1: Bryce at its Most Basic. The Bryce Interface: Tools for Tasks. Walkthrough, Part 2: Working with Your Bryce Scene. A Bryce World (3 dimensions X, Y and Z). Working in Bryce The Creative Process. 3. Camera and Scene. Brycean Kodak Moments. View and Camera Controls. How-to: Camera Placement That''s Just So. 4. Brycean Objects. Which Objects. Object Controls. Object Attributes. Matrix. Wireframe Object. Natural Selection. Importing Objects. Moving On. 5. Streamline Your Brycing. Optimal Settings. Setting Up Your Scene. Display Controls. Batch Management. General Brycean Behavior and Other Technical Considerations. 6. Editing and the Internal Bryce Grid. The Underlying Structure of the Brycean Universe. Changing One Object: Reposition, Resize, Rotate. Going from One to Many Objects: Duplicating Objects/Replicating Objects. Changing More Than One Object. 7. Booleans and Multiple Object Construction. Building Blocks: Using Primitive Objects to Create Conglomerates. What is a Boolean? Objects Linking. Replicating Objects. Terrain Moldings. Model Management. Columnar Calamity: A Circumspect Boolean Primer with Multi-Replicating Implications. Moving On. 8. Terrains, Symmetrical Lattices, and the Terrain Editor. Get Too Aitch. The Terrain Editor Controls. Fave Routines. Symmetrical Lattices. Working with Other Image Editing Applications. The Lost Continents of Text-land-is. Altitude Render. Digital Elevation Models (DEM). Terrain Export. Moving On. 9. Material World I. Materials Lab. Introduction of the Materials Lab. The Basic Properties. Non-Uniform Appearance: Textures. But Wait! There''s More! Material Options. Volume Properties. Moving On. 10. Material World II. Picture Textures and the Deep Texture Editor. 2D Picture Textures. 3D Textures: Deep Texture Editor. Anatomy of a Texture and Material. 11. Brycean Skies. The Sky & Fog Controls. Basic Bryce Astronomy. Clouds, Clouds, Clouds. It''s in the Air: Fog, Haze and Rainbows. Shadows. Haze, Fog, and Shadow Walkthrough. Color. Alternative Clouds. Moving On. 12. Brycean Enlightenment. Glowing Pseudo-Light Forms. Light Source Primitives. Edit Lights Dialog Box. Other Light Properties. Using Bryce Lights: Different Types of Lighting Conditions. Example Scenes. 13. Render unto Bryce. The Basic Rendering Model. Beyond the Basic Rendering Model. Moving On. 14. The Fourth Dimension: Time and Animation. Introducing Time to Bryce. Working with the Time Palette. The Things in Bryce that Can be Animated. Animation Controls in the Terrain, Materials and Sky Labs. The Things that Can be Animated, Continued. Keyframing. Trajectories. Path Object. Tracking. Rendering Animations. Moving On. 15. Advanced Animation Techniques. Introduction to the AML. More About Planning Your Animation. Linking and Hierarchies: Camera Cranes. Motion Tricks. Path-ology. Fun with Multi-Replication. Animation Miscellanea. 16. Superlative Nature Imagery. In the Master''s Footsteps: Eric''s Methods. Geology 101: Mountains and Valleys. Multiple Terrains. Undersea Worlds. A River Runs Through It. Rainy Weather. USGS Maps G2H Information. The Greening of Bryce. Bryce Star Galactica. Moving On. 17. Bryce Eye Candy. Still Image Landscapes. Water, Water, Everywhere. Fantastic Visions. Painterly Post-Processing. Martian Water Images. Animation. Index.
Synopsis
MetaTools' Bryce 3D enables users to create realistic 3-dimensional worlds. This manual explores all Bryce 3D's features and addresses the needs of day-to-day users. Updated from the previous edition, it includes an accompanying CD-Rom of sample and tutorial files, and a gallery of 3D artwork, Corel's Bryce 4 puts the power to create breathtakingly realistic three-dimensional worlds at your fingertips. Mountains, plains, oceans, and abstract landscapes spring to life with incredibly detailed natural textures, special effects, and animation. Home users and professional animators alike choose Bryce for its ease of use, reasonable price, and fabulous results. Real World Bryce 4 is the natural choice for those who want to exploit the limitless artistic potential of the program. Taking up where the manual leaves off, Real World Bryce 4 covers all the program's features, including the little-documented Deep Texture Editor, the heart of Bryce's natural-looking textures. The industrial-strength tips and techniques address your day-to-day production needs, giving you the best working approach for getting the most out of Bryce. Updated from the previous award-winning edition, the book features stunning full-color illustrations and a CD-ROM of samples, tutorial files, and a gallery of 3D artwork.
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