|Eingestellt in Kategorie:

Einführung in Spieldesign, Prototyping und Entwicklung: Vom Konzept bis...-

Ursprünglicher Text
Introduction to Game Design, Prototyping, and Development: From Concept to...
by Gibson Bond, Jeremy | PB | Acceptable
ThriftBooks
(3937332)
Angemeldet als gewerblicher Verkäufer
US $5,41
Ca.EUR 4,69
Artikelzustand:
Akzeptabel
Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend ... Mehr erfahrenÜber den Artikelzustand
Letzter Artikel2 verkauft
Beliebter Artikel. Schon 2 verkauft.
Schnell, bevor er weg ist. 1 Person beobachtet diesen Artikel.
Versand:
Kostenlos Economy Shipping.
Lieferung zwischen Sa, 2. Aug und Mi, 6. Aug nach 94104 bei heutigem Zahlungseingang
Liefertermine - wird in neuem Fenster oder Tab geöffnet berücksichtigen die Bearbeitungszeit des Verkäufers, die PLZ des Artikelstandorts und des Zielorts sowie den Annahmezeitpunkt und sind abhängig vom gewählten Versandservice und dem ZahlungseingangZahlungseingang - wird ein neuem Fenster oder Tab geöffnet. Insbesondere während saisonaler Spitzenzeiten können die Lieferzeiten abweichen.
Standort: Aurora, Illinois, USA
Rücknahme:
30 Tage Rückgabe. Kostenloser Rückversand.
Zahlungen:
   Diners Club 

Sicher einkaufen

eBay-Käuferschutz
Geld zurück, wenn etwas mit diesem Artikel nicht stimmt. Mehr erfahreneBay-Käuferschutz - wird in neuem Fenster oder Tab geöffnet

  • Gratis Rückversand im Inland
  • Punkte für jeden Kauf und Verkauf
  • Exklusive Plus-Deals
Der Verkäufer ist für dieses Angebot verantwortlich.
eBay-Artikelnr.:145900765211
Zuletzt aktualisiert am 22. Jul. 2025 02:42:39 MESZAlle Änderungen ansehenAlle Änderungen ansehen

Artikelmerkmale

Artikelzustand
Akzeptabel
Buch mit deutlichen Gebrauchsspuren. Der Einband kann einige Beschädigungen aufweisen, ist aber in seiner Gesamtheit noch intakt. Die Bindung ist möglicherweise leicht beschädigt, in ihrer Gesamtheit aber noch intakt. In den Randbereichen wurden evtl. Notizen gemacht, der Text kann Unterstreichungen und Markierungen enthalten, es fehlen aber keine Seiten und es ist alles vorhanden, was für die Lesbarkeit oder das Verständnis des Textes notwendig ist. Genauere Einzelheiten sowie eine Beschreibung eventueller Mängel entnehmen Sie bitte dem Angebot des Verkäufers. Alle Zustandsdefinitionen aufrufenwird in neuem Fenster oder Tab geöffnet
Hinweise des Verkäufers
“Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend ...
Binding
Paperback
Book Title
Introduction to Game Design, Prototyping, and Development
Weight
3 lbs
Product Group
Book
IsTextBook
No
ISBN
9780321933164

Über dieses Produkt

Product Identifiers

Publisher
Addison Wesley Professional
ISBN-10
0321933168
ISBN-13
9780321933164
eBay Product ID (ePID)
173779765

Product Key Features

Number of Pages
944 Pages
Publication Name
Introduction to Game Design, Prototyping, and Development : From Concept to Playable Game - With Unity and C#
Language
English
Subject
Programming / Games, Computer Graphics, Programming Languages / C#
Publication Year
2014
Type
Textbook
Author
Jeremy Gibson
Subject Area
Computers
Series
Game Design Ser.
Format
Trade Paperback

Dimensions

Item Height
1.4 in
Item Weight
40.2 Oz
Item Length
8.8 in
Item Width
7 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2014-936195
Dewey Edition
23
Reviews
Praise for Introduction to Game Design, Prototyping, and Development   " Introduction to Game Design, Prototyping, and Development combines a solid grounding in evolving game design theory with a wealth of detailed examples of prototypes for digital games. Together these provide an excellent introduction to game design and development that culminates in making working games with Unity. This book will be useful for both introductory courses and as a reference for expert designers. I will be using this book in my game design classes, and it will be among those few to which I often refer." - Michael Sellers Professor of Practice in Game Design, Indiana University, former Creative Director at Rumble Entertainment, and General Manager at Kabam   "Prototyping and play-testing are often the most misunderstood and/or underutilized steps in the game design and development process. Iterative cycles of testing and refining are key to the early stages of making a good game. Novices will often believe that they need to know everything about a language or build every asset of the game before they can really get started. Gibson's new book prepares readers to go ahead and dive in to the actual design and prototyping process right away; providing the basics of process and technology with excellent "starter kits" for different types of games to jumpstart their entry into the practice." - Stephen Jacobs Associate Director, RIT Center for Media, Art, Games, Interaction, and Creativity (MAGIC) and Professor, School of Interactive Games and Media   "Jeremy Gibson's Introduction to Game Design, Prototyping, and Development deftly combines the necessary philosophical and practical concepts for anyone looking to become a Game Designer. This book will take you on a journey from high-level design theories, through game development concepts and programming foundations in order to make your own playable video games. Jeremy uses his years of experience as a professor to teach the reader how to think with vital game design mindsets so that you can create a game with all the right tools at hand. A must-read for someone who wants to dive right into making their first game and a great refresher for industry veterans." - Michelle Pun Senior Game Designer, Zynga, Praise for Introduction to Game Design, Prototyping, and Development " Introduction to Game Design, Prototyping, and Development combines a solid grounding in evolving game design theory with a wealth of detailed examples of prototypes for digital games. Together these provide an excellent introduction to game design and development that culminates in making working games with Unity. This book will be useful for both introductory courses and as a reference for expert designers. I will be using this book in my game design classes, and it will be among those few to which I often refer." - Michael Sellers Professor of Practice in Game Design, Indiana University, former Creative Director at Rumble Entertainment, and General Manager at Kabam "Prototyping and play-testing are often the most misunderstood and/or underutilized steps in the game design and development process. Iterative cycles of testing and refining are key to the early stages of making a good game. Novices will often believe that they need to know everything about a language or build every asset of the game before they can really get started. Gibson's new book prepares readers to go ahead and dive in to the actual design and prototyping process right away; providing the basics of process and technology with excellent "starter kits" for different types of games to jumpstart their entry into the practice." - Stephen Jacobs Associate Director, RIT Center for Media, Art, Games, Interaction, and Creativity (MAGIC) and Professor, School of Interactive Games and Media "Jeremy Gibson's Introduction to Game Design, Prototyping, and Development deftly combines the necessary philosophical and practical concepts for anyone looking to become a Game Designer. This book will take you on a journey from high-level design theories, through game development concepts and programming foundations in order to make your own playable video games. Jeremy uses his years of experience as a professor to teach the reader how to think with vital game design mindsets so that you can create a game with all the right tools at hand. A must-read for someone who wants to dive right into making their first game and a great refresher for industry veterans." - Michelle Pun Senior Game Designer, Zynga
Illustrated
Yes
Dewey Decimal
794.81526
Synopsis
This hands-on guide covers both game development and design, and both Unity and C#. Written by an instructor who helped pioneer America's #1 university game development program at USC, this guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions. Jeremy Gibson shares a 30-minute on screen Unity workshop in this video., Learn Game Design, Prototyping, and Programming with Today's Leading Tools: Unity(tm) and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There's no substitute. There's no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right "game balance" and "game feel" Developing with Unity, today's best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry, Learn Game Design, Prototyping, and Programming with Today's Leading Tools: Unity(TM) and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There's no substitute. There's no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right "game balance" and "game feel" Developing with Unity, today's best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry
LC Classification Number
T385

Artikelbeschreibung des Verkäufers

Rechtliche Informationen des Verkäufers

Ich versichere, dass alle meine Verkaufsaktivitäten in Übereinstimmung mit allen geltenden Gesetzen und Vorschriften der EU erfolgen.
Info zu diesem Verkäufer

ThriftBooks

98,9% positive Bewertungen19,7 Mio. Artikel verkauft

Mitglied seit Mär 2015
Angemeldet als gewerblicher Verkäufer
Just Voted on Newsweek - ThriftBooks ranks #1 America's Best Online Shops 2025 in Office, Electronics & Media sector, Media category!!ThriftBooks is a fully independent seller of used books, having ...
Mehr anzeigen
Shop besuchenKontakt

Detaillierte Verkäuferbewertungen

Durchschnitt in den letzten 12 Monaten
Genaue Beschreibung
4.9
Angemessene Versandkosten
5.0
Lieferzeit
5.0
Kommunikation
4.9

Verkäuferbewertungen (5.692.534)

Alle Bewertungen
Positiv
Neutral
Negativ
  • c***m (35)- Bewertung vom Käufer.
    Letzter Monat
    Bestätigter Kauf
    Ideal quality, fast shippinng, good condition, ideal value. Appearanceis good.
Alle Bewertungen ansehen

Produktbewertungen & Rezensionen

5.0
1 Produktbewertungen
  • 1 Nutzer bewerten dieses Produkt mit 5 von 5 Sternen
  • 0 Nutzer bewerten dieses Produkt mit 4 von 5 Sternen
  • 0 Nutzer bewerten dieses Produkt mit 3 von 5 Sternen
  • 0 Nutzer bewerten dieses Produkt mit 2 von 5 Sternen
  • 0 Nutzer bewerten dieses Produkt mit 1 von 5 Sternen

Would recommend

Good value

Compelling content