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Gamestorming: Ein Spielbuch für Innovatoren, Regelbrecher und Changemaker-
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US $5,97 (ca. EUR 5,12) USPS Media MailTM.
Standort: Fayetteville, Arkansas, USA
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eBay-Artikelnr.:136151016937
Artikelmerkmale
- Artikelzustand
- ISBN
- 9780596804176
Über dieses Produkt
Product Identifiers
Publisher
O'reilly Media, Incorporated
ISBN-10
0596804172
ISBN-13
9780596804176
eBay Product ID (ePID)
80122253
Product Key Features
Number of Pages
288 Pages
Publication Name
Gamestorming : a PlayBook for Innovators, Rulebreakers, and Changemakers
Language
English
Subject
Business Communication / General, Business Communication / Meetings & Presentations, Business Etiquette, Cognitive Psychology & Cognition
Publication Year
2010
Type
Textbook
Subject Area
Psychology, Business & Economics
Format
Trade Paperback
Dimensions
Item Height
0.7 in
Item Weight
18.2 Oz
Item Length
9.1 in
Item Width
7.2 in
Additional Product Features
Intended Audience
Scholarly & Professional
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
658.4022
Table Of Content
Dedication Foreword Preface Chapter 1: What Is a Game? Chapter 2: 10 Essentials for Gamestorming Chapter 3: Core Gamestorming Skills Chapter 4: Core Games Chapter 5: Games for Opening Chapter 6: Games for Exploring Chapter 7: Games for Closing Chapter 8: Putting Gamestorming to Work Acknowledgements Colophon
Synopsis
We're moving from an industrial to a knowledge economy, where creativity and innovation will be the keys to value. New rules apply. Yet 200 years of industrial habits are embedded in our workplaces, our schools and our system of government. How must we change our work practices to win in the 21st Century? Gamestorming is a playbook for people who want to design the future, to change the world, to make, break and innovate. It's a rough-and-ready toolkit for inventors, explorers and change agents who want to use design thinking to navigate successfully in complex and uncertain knowledge and information spaces, to engage others, and to start, grow and sustain movements for change. Gamestorming is full of practical, proven solutions to common workplace challenges. Learn how to engage people in your project, to get better traction and move more quickly with groups, to make things happen and get better, faster decisions and results. * Use techniques to engage your team and help members collaborate effectively * Get "silent resisters" to reveal their concerns so they can be discussed and resolved * Generate ideas that may otherwise be lost * Identify the root cause of a problem, and determine points of greatest leverage * Turn common office supplies into powerful enablers for visual thinking * Learn the visual alphabet: twelve simple shapes that will enable you to clearly and concisely draw anything you can possibly imagine, Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming . Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution, Full of practical, proven solutions to common workplace challenges, Gamestorming is a toolkit for inventors, explorers and change agents who want to use design thinking to navigate successfully in complex and uncertain knowledge and information spaces.
LC Classification Number
HD66
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