The World Is Born From Zero: Understanding Speculation and Video Games (Video Ga

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Zuletzt aktualisiert am 04. Dez. 2025 04:00:04 MEZAlle Änderungen ansehenAlle Änderungen ansehen

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Book Title
Title
MPN
Refer to Sapnet.
ISBN
9783111282169
Kategorie

Über dieses Produkt

Product Identifiers

Publisher
DE Gruyter Gmbh, Walter
ISBN-10
3111282163
ISBN-13
9783111282169
eBay Product ID (ePID)
14063183629

Product Key Features

Number of Pages
206 Pages
Publication Name
World Is Born from Zero : Understanding Speculation and Video Games
Language
English
Publication Year
2023
Subject
General, Study & Teaching, Video & Electronic
Type
Textbook
Subject Area
Sports & Recreation, Games & Activities, History
Author
Cameron Kunzelman
Series
Video Games and the Humanities Ser.
Format
Trade Paperback

Dimensions

Item Weight
16.5 Oz
Item Length
9.1 in
Item Width
6.1 in

Additional Product Features

Intended Audience
Scholarly & Professional
TitleLeading
The
Dewey Edition
23
Grade From
College Graduate Student
Series Volume Number
8
Grade To
College Graduate Student
Dewey Decimal
794.846
Synopsis
The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other., The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us , VA-11 Hall-A , and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.
LC Classification Number
GV1469.34

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