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Standort: BrasilienAngemeldet seit: 12. Jul 2010

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Rezensionen (4)
04. Okt 2010
Powerful and emotionally engaging narrative
The goal of every story is to form some degree of connection with its observer. Most often, this link is fleeting at best, but every now and then, a much deeper bond is formed. This bond is one in which the observer is less of a passive participant and more of an emotionally engaged accomplice. Though many video games (as well as most novels and movies) strive to be the latter, Heavy Rain is one of those few games that can claim to have truly achieved this lofty objective. A powerful interactive drama, Heavy Rain is an intensely absorbing experience that meticulously conveys the tension, urgency, surprise, and tragedy that its characters feel. Though the overall direction of the plot cannot be changed, the ongoing narrative adapts to your every action and cultivates a deeply personal journey that leaves everyone who undertakes it with something different. How far are you prepared to go to save someone you love? This is the central question of Heavy Rain and one that the protagonist, Ethan Mars, is compelled to answer. After Ethan's son goes missing and is presumed to be the latest victim of the mysterious Origami Killer, he vows to do whatever it takes to rescue his boy. Besides Ethan, you also take control of three other seemingly unrelated individuals that have been drawn into the case: private investigator Scott Shelby, FBI criminal profiler Norman Jayden, and insomniac Madison Paige. Though it takes a little while to pick up, Heavy Rain is an immersive interactive drama that sucks you in and doesn't let go. As you control each of the four characters, onscreen prompts have you press buttons in sequence, move the right analog stick in specific directions, shake the controller, and more to interact with the scenes. Each input is proportionally difficult to the task being performed, and when a character is scared or stressed, the floating prompts tremble accordingly. This unconventional control scheme does a fantastic job of grounding you to the characters and their emotional states. Your actions approximate theirs, and the often short amount of time you have to react to new situations mirrors their own reaction time. There is plenty of action to be found in the form of brutal and violent brawls, heart-pounding chases, and deadly gunfights, but even such mundane tasks as brushing your teeth or rocking a baby to sleep are surprisingly engaging, and help to strengthen your bond with the characters. Unlike other games that make extensive use of quick-time events, Heavy Rain does not track your progress in terms of success and failure. There is no right or wrong way to play; thus, no matter what your outcome is, the game will move forward and adapt to the consequences of your actions or lack thereof. Though the overall narrative framework is unyielding, your performance throughout the game can have a variety of effects, ranging from subtle changes in how a scene plays out to much bigger adjustments. Entire events may not occur because your actions and choices caused the plot to branch in a different direction. It's even possible for key characters to die, thus eliminating any subsequent contributions to the story that they might have made. No matter what happens in your play-through, the adaptive plot of Heavy Rain becomes a deeply personal sum of your experiences.
3 von 3 finden das hilfreich
04. Okt 2010
Grab your popcorn, kids.
Fighting game fans have had quite a few things to be happy about this year. Street Fighter IV, Soulcalibur IV and BlazBlue all found their way to consoles these past several months and each game was very well received. If those fantastic fighters weren't enough for you -- or they just didn't float your boat -- a little game called Tekken 6 might be what you were waiting for. Following in a long line of arcade fighters, Tekken 6 continues the one-on-one, 3D tradition with the franchise's biggest roster yet, and some nice gameplay refinements. Tournament-level players won't have much to learn, mechanics wise, from this article besides the fact that this is a great game and it works well on consoles. For Tekken newcomers, however, I'll tell you that Tekken 6 -- like its predecessors -- combines a pick-up-and-play mentality with the potential for seriously in-depth strategies and mind games. While Tekken is not for everybody, Tekken 6 should appeal to a fairly wide variety of fighting game fans. Although the Campaign Scenario story mode might seem like the primary mode in Tekken 6, it's no more than a simple distraction from the real fighting at hand. What's most important here is the offline modes and online multiplayer, which all use the standard Tekken fighting engine in one way or another. If you're planning on playing Tekken 6 on your own, you'll be able to enjoy the Arcade, Ghost Battles, Time Trial, Survival and Practice modes. The only things here that might be unfamiliar to fighting game fans are the Ghost Battles. This mode is actually one of my favorite elements in the single-player equation, as you're pitted against a steady stream of new AI opponents, or ghosts, that possess different ranks. At the end of the battle, you can use the D-pad to select your next opponent out of a list of three, or you can opt to end the Ghost Battle session. This mode is made even more palatable thanks to the monetary reward you receive after every victory. You'll be earning some sweet coin for almost everything you do in Tekken 6. The primary use of money is to purchase extra customization items for every character on the roster. For example, earn enough cash and you can buy a sweet new jacket for your favorite fighter. Or perhaps you'll pay more than 1.5 million dollars on a ponytail haircut for Lili (I'm guilty of that one). Being able to constantly earn money for unlocking costumes is a great way to reward players that keep coming back for more. Character customization is no fun if there isn't some rewarding gameplay to back it up. Fortunately, Tekken 6 has some extremely enjoyable gameplay to sink your teeth into. Once again, there are really only four buttons you need to worry about: one assigned to each limb of your character. With two punches, two kicks and then basic movement, almost anyone can pick up a controller and start mashing away to execute some basic attacks. However, there's a surprisingly deep system underneath the simple interface. Once you begin to study parries, counters, ukemis (falling and/or getting up from being knocked down) juggles, wall hits and more, you'll soon see that Tekken 6 is hardly a button-masher.
1 von 1 finden das hilfreich
04. Okt 2010
MAG's big battlefields are a great place to wage war...
When you first hear that MAG supports 256-player online matches, you may be inclined to picture hordes of soldiers swarming on top of one another and filling the air with thousands of bullets. The reality is that skirmishes play out on a much smaller scale, yet MAG still boasts some of the busiest battlefields in the genre. On the objective-rich maps, defeating the enemy squads arrayed against you demands individual skill and team coordination. Powerful rewards and intriguing command abilities await determined soldiers, making the tight combat all the more satisfying. There are some rough edges to contend with, however, including technical problems and a creeping sense of repetition. Yet though MAG is sometimes frustrating, it is more often engaging and occasionally thrilling. The sharp combat and exciting command roles make MAG a great destination for soldiers of fortune. Stopping the enemy's vehicular advances is a great way to help hold the line. * Comment on this video * Watch this video in High Def Jumping into MAG requires you to choose a faction. Three private military companies--S.V.E.R., Raven, and Valor--are engaged in a so-called Shadow War for military contracts, attacking each other's facilities in order to gain an edge. If a faction has enough success in a given match type, it earns a contract that gives its players a slight bonus every time they play that match type. These bonuses are fairly minimal (+5% experience points, for example) and don't tip the scales too much, serving more as an indicator of faction status than a tangible goal to strive for. Each faction has a different appearance, different guns, and a different attitude, and you make your choice based on a brief recruiting video. This isn't much to go on, but they all have similar arsenals and the same skill progression trees, so they are essentially interchangeable. That doesn't mean you can change factions, however. After enlisting, you are stuck with the faction you chose unless you delete your character or reach level 60, at which point you can start a new career. This persistence builds faction loyalty and increases the likelihood that you'll see familiar teammates. You also get very familiar with the maps because they are faction-specific; you always defend your own turf and attack your enemies' territories. This consistency has obvious benefits, and though there are only ten maps, most of them have multiple fronts. The biggest maps have four such fronts, each of which has a different layout and presents its own challenges. Even with this variety, you can reach a point where you start feel like you've seen it all before. Fortunately, the maps are very well designed, and there is so much going on in each battle that this feeling doesn't become a problem. There are four match types in MAG, though only two are available to you early on. Suppression is team deathmatch within your own faction. Sabotage introduces the concept of taking and holding objectives, challenging attackers to capture two points in order to unlock (and subsequently destroy) the third point. These 64-player matches are very straightforward and provide a good point of entry into the game. You can certainly find some hotly contested matches as players hone their weapon skills, but these modes ultimately lack the dynamic intensity of MAG's larger-scale battles. When you need to clear the way for bunker demolition, your shotgun is a powerful ally.
1 von 1 finden das hilfreich