If you want a completely immersive game with great gameplay then play this
The Witcher 2: Assasins of Kings, CD Projekt Red's first port and step into the console world, is without a doubt, one of, if not, the best RPGs to grace the console scene in a while. While some may have been reluctant that a PC exclusive game was going to get ported into the Xbox 360, for reasons such as wanting it to stay exclusive to PC or in disbelieve that it will not translate well into the console's limited control scheme and hardware, CD Projekt has shown that PC titles and Console titles can be at harmony with one another, putting more emphasis on the buyer's preference, much like the gameplay The Witcher 2 has.
The Witcher 2 has some of the most refined RPG controls for a controller, considering how limited the Xbox 360 control is compared to the Keyboard/Mouse combo of PC. You'll never be wishing that the developer had put a button into better use or that it's too awkward to play; no, you'll just simply pick up the controller and as the game progresses, learn with ease how to play. The controller, is simple and accessible. And those are the keywords: simple and accessible. If the button mapping and controller are simple and accessible, then the gameplay can go untouched, without having to hinder or detriment aspects to conform to a limited device. This is, honestly, a lesson that many developers for RPGs need to learn.
Since the controller and gameplay mechanics go hand-in-hand, The Witcher 2 excels at having top-notch combat. The blocking/parry system works wonderful with the triggers and every fight you lose, you'll know that it was your fault and not because of cheap control schemes or artificial difficulty. Rolling, dodging, blocking, parrying, and slashing/stabbing in different manners actually matter in this game; all these in correlation make every encounter meaningful and keep each combat scenario fresh. You'll never be slashing away at an enemy until either one of you falls, because you'll be the one to fall. No parts of the combat gameplay mechanics are gimmicky. Another lesson many RPG developers out there need to learn; keep the gimmicks out of combat. The diversity and depth come from the actual combat and not having to rely on false promises or having gimmicks such as a perk system.
On the technical side of The Witcher 2, the game does suffer from too much loading; though all the loading times are very minimal, you can rarely go through one door without having the game to load. In the heat of the story progression, this actually does detriment. Whether this is because the Xbox can't handle so much graphical display, because The Witcher 2 is an amazing graphical game and does push the Xbox 360 to its limits with quality and not quantity, or just a failsafe way in order to make the game does not glitch up like other RPGs out there in the market, this begins to add up and is a con towards the game.
As previously stated, the graphics are amazing: The lush forests, full of vibrant colors, with great trees that are inhabited by the wildlife and block sunlight- though now and then the sun pierces the tree's green leaves and makes you stop and marvel at the beauty of the game's engine; or contrary to the forest, the towns are painted, to depict the medieval times, with a dull color scheme, but the accessories such as the townspeople, inns, and outdoor activities, complimented with a medieval- esque soundtrack that completely immerses you into the game, makes one of the best atmosphere developed in video gamesVollständige Rezension lesen